Breaking Ground on Horizons

Game play and strategic decision making in immersive settings allows players active access to creative storytelling and problem solving skills. What’s more is that the critical thinking utilized in the game world helps foster similar “outside-the-box” thinking in other areas of life. This is true of most any game, but in my experience this social impact is most evident in tabletop RPGs. The collective storytelling and deep imagination that is demanded of players actively addressing the role of a character within a detailed setting is a complex and meaningful social exercise, one that yields compelling experiences often worth discussing in and out of the game, and remembering. Connecting to characters in these storied settings in tabletop games is much like the way we connect to the characters we meet in movies and in shows, but in the RPG world players have an active role in what those characters do and say. For me, that is what is so exciting about playing tabletop games, and why I very much enjoy designing and writing RPG settings and mechanics for a variety of genres.

With that in mind, I’m extremely excited to have laid the ground work for another Augur’s Lore setting, called Horizons. The game is a SFRPG set in a far future in which integrated technologies, interstellar travel, and interplanetary colonization are commonplace. I’m thrilled to be finally writing this setting out in its entirety, given my love for the open space exploration setting. My hope is that the game mechanics will provide players with a number of opportunities to explore and dynamically create environments in the setting of the Intergalactic Territories.

I am looking forward to the game’s further development, and to experiencing co-created stories in interstellar space. I’ll most likely run a beta-test gameplay over at the Augur’s Lore website when things are ready for that phase.

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