Forged Earth

My deep appreciation for the RIFTS settings and my affection for epic fantasy made love, got pregnant, and gave birth to a love-brainchild while I slept. I thought about developing some of these ideas into a campaign world, perhaps for game application through ACKS. I call this progeny, “Forged Earth.”

Okay, so admittedly I have to work on the name. I have to work on the lot of it. But my idea is this:

Origin myth states that humans from ages past began to outnumber their homeland that they called “Earth.” Life became too stifled, too polluted, and many joined together to come up with a plan to find a new home. But rather than search the cosmos on their great flying machines for a distant star or another planet capable of supporting life, magicians–who were then called scientists–looked inward at the power of energy in order to build a doorway to another dimension.What they discovered was more than an unsettled land. The gateway they forged could not be closed, and its aura began to corrupt the surrounding areas.

The gateway, known as the “Blue Eye,” corrupted the flora and fauna around it, and the aura of corruption began to grow in intensity. Fearing the worst, the lords of the earth plotted to launch their most powerful weapons, weapons capable of tearing the very fabric of existence, at the Blue Eye to destroy it and all it threatened. But when their magic descended on the Blue Eye, it had the opposite effect, and a massive energy enveloped the known world. The Blue Eye became entwined with the earth, and its energy caused massive catastrophes. Earthquakes, flooding, and the corruption of life as it was known changed the face of the world. Yet the Blue Eye remained.

DigTree_Becker_DesolationThe human population either died off, went into hiding (those who survived), or was altered in some way. A large group of survivors–ancestral humans–decided they would go to the source of the Blue Eye’s aura and investigate. They journeyed for five days and five nights, finally arriving; there they decided to step into eye. Instantly, the humans were transported into another land (Gor stylee, haha) that appeared to be abandoned, and thus they began forging their future. The idea is that humans would be the Player race, and basically would have to adventure around and discover that they were not alone, and begin to forge an empire and improve their station until they were able to discover where they were.

Essentially, I think it would be interesting to have a fantasy campaign where adventuring/dungeoneering had a bit of a post-apocalyptic feel to it; additionally, where the conventional elements of the fantasy world were not givens that the PCs would potentially know, but were completely unknown. Humans would have an “ancestral” memory, linking them to their long-destroyed world.

So, yeah, I think there are some elements there that can be refined.

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